Log
Brackey’s Game Jam 2025.2 – Day 6+7
Final touches, player guidance, and exporting Alien Miner for submission to the game jam.
The last two days were focused on finishing touches and getting Alien Miner out the door. It’s officially exported, uploaded, and submitted to the jam!
What I built
- End Gate- Added a simple congratulations message since there’s only one level in the jam build.
- Guidance- Added labels near the start of the game to help players understand the basics.
- Export & Submission- Exported the build and uploaded it to Itch.io: Alien Miner
- Submitted to the Brackey’s Game Jam: Jam Entry
Notes
- I’ve been feeling a bit off, and with family taking priority over the weekend, progress wasn’t as fast as I’d hoped.
- I’m still unsure if the “risky path” really sells the theme strongly enough — finding the right balance there is something I clearly need more practice with.
Next Steps
- Write a blog post in the coming days reflecting on my first game jam experience.
- Watch how Alien Miner is received during the jam. If feedback is positive, I may turn this into a proper project for the year:- Expanded storyline
- More mechanics
- More levels
- Integrated or custom assets to bring it all together
- Potential full release on Itch.io or even Steam
Reflections
Even though the final build is small, it’s complete and I shipped it. That’s the real win of this jam. I now have a published game, a working loop, and a ton of lessons to carry forward into future projects.
Don’t forget to have a look at the game: Alien Miner and let me know what you think!
Catch you in the next log.